Sunday, January 18, 2015

Painting Guide: Chaos Nurgle Marines

We're back with more painting, and this time it's (surprise, surprise) more about Chaos Space Marines. Some weeks ago, I started painting a bunch of Chaos Space Marines for a friend; it wasn't supposed to be anything super fancy, just make the army representable on the table and look good in a horde. Seeing how I've never done much 40K painting before, I hesitated to start out, seeing how this would be a bit trial and errorish.

I was pleasantly surprised when I started out on the Nurgle-theme. So I wanted to share this with those of you out there, looking for a beginner's guide to painting Nurgle themes. Keep in mind that this is a basic guide aiming to get started. There's plenty of opportunity for additional details later on, and it will ensure you an army that will look awesome as a collected force!

Here's an example of a group photo (messy, but it gets the message across) 


So here's a step-by-step-guide to painting Nurgle troops! In this care, we'll use an Obliterator as an example.

1) I gave him a white undercoat and washed him with Nuln Oil.


2) The armor parts were given a foundation of Knarlock Green, the flesh had a foundation of Elf Flesh and the armor was Ironbreaker and the rims of the armor was done with Sycorax Bronze. Yes, it looks like a mess.



3) The areas were washed down. The green armor areas were washed with Waywatcher Green glaze for that goodie green Nurgle color. The flesh was washed with basic Reikland Fleshshade (go nuts here) and the metal with Nuln Oil.


4) Then; add a layer of Athonian Camoshade on everything but the skin. You can add it to the skin if you want the skin to have a green taint too and appear rotten, but you risk losing some variety in the mini. Experiment and see what works for you!

When dry; add a heavy wash of Devlan Mud on the same areas and let it dry. Your model will have a nice, dark, dirty look.

Then; wash the flesh parts on the arms and body (not the head) with Carroburg Crimson. These parts will, in result, stand out as infected and bloated. Apply at your own leisure, but don't overdo it, since it adds variety to the model.


5) Time for highlights. Do a basic edge highlight around the feet and gloves of the armor with Knarlock Green. Do the same for the chest armor.

You can highlight a little bit on the bronze with Sycorax Bronze, but I chose to keep it very dirty. You can make it rusty too, by stippling a little bit of Bestial Brown on your brush and very gently dip it on the metallic surfaces too.

Highlight the flesh of the face with Elf Flesh, you can do the same for the flesh on the arms if you want. The model's owner wanted some clear red blood on it, so I added some Blood Red to some of the areas on the arms.

The metal parts were given an edge highlight with Ironbreaker, which also includes the weapons.

The red eye was simply done by a layer of Blood Red, added by a little dot of Blazing Orange.

The blue lamps were done with Hawk Turquoise and then a dot of Ice Blue.


6) You can do some great base effects by your own creativity. In the example below, I've used C1211 Realistic Water by Woodland Scenics, mixed with some Scorpion Green to make a river of ooze, in which a corroded corpse from my Vampire Counts bits was added for great effect!



Will post group photos once this is over with; hope I can help inspire some of the chaos painters out there : ) Let me know how it works out, and feel free to throw me a picture of your work if you try it out!

Thursday, January 15, 2015

"For I am kind!" - Starting Skorne pt. 2

So it's time for the second update on my Skorne progress. I did a single game this Monday against, well, another Skorne-list, which was just about as set up as my own by going against pMakeda. Needless to say, it wasn't a blast; not that I expected it to. It was my first game as Horde and Skorne at the same time, and luckily my opponent was very forgiving and helping along the way. It didn't change the fact, however, that I didn't have a single clue of what I was doing, pretty much moving beasts out of Xerxis' meager control area and provoking way more fury than I could possibly leach back and so on. All in all, it was one huge hell of a mess and rookie-game. But hey; I suppose we all need to start somewhere, right?


I lost big time, managing, ironically, to kill off a couple of his models during Makeda's feat turn. I have to admit, that's one really nice feat for sure.

So, licking my wounds, I went home and decided to at least do what I do best; look good while dying. Since Molik Karn was the first guy to bite the dust in the game (during to the Fenris-complex I so often end up in) I decided to complete him first. It was a nice change from the Chaos Space Marines, either way.


I went for a blue scheme for my Karn, greatly inspired by PaintVagrant on CoolMiniorNot. I'm actually quite happy with the outcome, I'll say. Even though I'm likely sticking with the ordinary red Skorne-theme, both Karn and Xerxis are supposed to stand out significantly from the rest. I ought to have taken pictures along the way, but none the less I decided to share the result with you guys and attach a few comments as to how I did it.

Preparations: I glued the mini together and drilled it. For glue, I'm a sworn believer in the Gorilla Super Glue that has yet to let me down. The green variant is especially beastly and settles swiftly and at one time, I tried rolling Karn across the table and only his banners broke off. So there.

I then sprayed and undercoated him white and washed him with Nuln Oil (yes, I use the GW range, sorry about that to those of you using alternative ranges : ( )

The Blue Parts: Staying true to the old rule of beginning from the lower layers and working your way up, I based the blue parts with Hawk Turquoise. I then washed them with Asurmen Blue and started painting the patterns on the shoulders. Anything goes here, really, just keep them small lines and you'll be fine. Then apply another small wash of Asurmen Blue and blend a highlight into the lines again with pure Hawk Turquoise. Then, make roughly a 1:1 mix of Hawk and Ice Blue and make an even smaller highlight within the lines. Then rinse and repeat the washing and this process till you're satisfied with the result. 
  
Notice; the washes will make the shoulders shiny. I didn't like that, so I applied some anti-shine spray to them afterward. This is rough on the paint though and can potentially bleach it all down to white, and goofy things can happen, so use with caution and in small, well-aimed bursts.

Use the same technique for the rest of the blue parts, mainly on the armor and the plates on the legs. There's not much skill involved here, just patience and a thin brush.

His eye was done the same way.

The Gold: There's a lot of gold'ish on this model because he's friggin Molik Karn. Once the blue part is done and entirely dry, paint over all the golden parts with Scorched Brown (again, patience is a virtue) – Let it dry and apply Sycorax Bronze. This metallic color is a bit odd to work with, since it often appears more thin than it actually is. You'll have to try it out in order to see what I mean. Apply this carefully and don't rush on the small parts on the shoulders and stomach.

When entirely dry, wash very carefully with Devlan Mud. You may need a couple of layers on the big spaces like shoulders and arms. Once entirely dry, do an edge highlight with Sycorax Bronze again and you're through.

The White: Apply another wash of Nuln Oil to the areas of white, such as the hair, rope and sword hilts. When dry, start highlighting it with Pallid Wych Flesh, carefully to keep the black lines visible. This can be a bit tricky around the hair, but if it goes out of control, Nuln Oil wash can easily tone it down. In fact, doing this a couple of times can get you a smoother blend. I could likely have done better on that part, to be honest.

The skulls are done the same way, except I washed them Flesh Shade and Devlan Mud afterwards, and did a highlight with Pallid Wych Flesh.

The Skin: Nothing too fancy. Pallid Wych Flesh, washed with Reikland Fleshshade. When dry, do a careful highlight again with Wych. Keep at it till your happy about it.

The Green Banners and his cloth-mask: I hate Molik's mouth. Sorry, PP, but I really don't like it. So I made a cover for it. For this I went for a basecoat of Incubi Darkness, followed by washes of Nuln Oil mixed with Lamian Medium 1:3 (this is pretty much the same strategy used for Nagash' robes) – Keep adding thin layers till it looks good. Make sure on the banners that you add a layer and progress down the banner with one layer at the time, constantly leaving a thinner layer above. In that way the blend will look awesome in the end. I didn't go for anything special for decoration on the banners, but you go ahead and make something awesome up.

The Swords: Ironbreaker, Nuln Oil wash and edge-highlight. That's it.

The Gems: Chaos Black for base, then a Red Gore base, showing a little of the black in the top right corner of the gem. Blend in a little Blood Red, empathizing the bottom left of the gem and repeat with Blazing Orange (just less) for extreme highlight. Then add a dot of Skull White to the top right corner and you're done. I added a thin layer of Gloss Varnish for style.

Basing: Ordinary base-stuff. Nothing special there. The rock is bought in a small pack of premade stones, but you can easily green stuff it. It's painted with Baneblade Bow and washed with Reikland Fleshshade. Since I want all my Skorne to fight in a desert, only a slight bit of vegetation is added. I was hoping for a cactus, but this may be added later.

Molik Karn is beyond doubt one of the most fun models I've painted so far, and I look forward to work more on Skorne. Hope this can inspire and help some of you out there! : )

Tuesday, January 6, 2015

"For I am Kind!" - Starting Skorne pt. 1

Happy New Year, everyone! Hope you all got well into it.

Not that much to show at the moment, but hopefully 2015 will be a much more busier year than 2014. To kick it off, we begin with some Warmachine painting. Or, technically, Hordes-painting. I've been at it for some time, deciding on my first Hordes faction, since I wanted my second army to be exactly that. Issue was, I didn't really like any of the horde factions initially. We have loads of Legion players in my community (surprise, surprise) and the Trolls were on a high for some time. I had some dreams about painting Legion in a different way or making something special out of them; yet I never really got into it. I love the design of Circle, but I understood the learning curve was pretty steep for them, meaning I started looking to the beat-stick faction of Skorne.

Now, my experience as a Horde player is limited; in fact I've only made it briefly through the primal guide and the faction book, and I understand that compared to Legion and Circle, Skorne is fairly limited in its competitiveness, at least on tournament level. Personally, I've always been of a casual garage-gamer and in it for the painting just as well.

I like moving up and hitting things in the head with full force. My first Fantasy army was Warriors of Chaos, I chose Khador because huge robots punching and mad men with cursed swords were fun and now I get to play a cultural mesh of oppressive beings that torture elephant-frogs for fun so they can beat other people over the head. There is also an undeniable appeal in the mix of Roman/Persian/Samurai themes; which has always been one of the reasons I love how PrivateerPress handle their factions.



I've decided to set out for Xerxis. Because, the name. And I'm very intrigued by his Fist-list of meat shields. Not entirely sure it's the optimal list for Skorne, but it seems like a good way of getting the hang of the ropes.

The issue with Skorne, painting-wise, is that their theme is very close to Khador and I have to go out and buy even more red paint. I'm not sure whether I'll succumb, try and find a different scheme or whatever. So I decided just to go at Xerxis, inspired by one of the first Google pictures I found of him. Black is great because it pretty much goes with anything. I also decided to give him burning maces, since there should be at least some hint of red on him, especially if I go with the main colors of the army. I know the burning effect is rather crude, but from a distance it actually looks....kind of okay.


From thereon, I'm considering the following list:

Tyrant Xerxis
Molik Karn
Titan Gladiator
Cataphract Arcuarii (Leader and 3 Grunts)
Cataphract Arcuarii (Leader and 3 Grunts)
Cataphract Cetrati (Leader and 5 Grunts)
Cataphract Incindiarii (Leader and 3 Grunts)
Cataphract Incindiarii (Leader and 3 Grunts)
Paingiver Beast Handlers (Leader and 5 Grunts)
Tyrant Commander & Standard Bearer

Not sure how it'll work out, but figure-wise, I really like what I'm seeing!

There won't be much painting of said army in the near future, however, seeing as I'm currently working on commission on a 40K Chaos Army which could take a little time. Will make sure to post updates about that!